Ok, getting back on my remark. Level 1 is just too finnicky, needs too pixel perfect timing and aiming, it's just too hard to play. Level 2 is equally annoying because those bullets are badly visible and I also feel there's no clear 'learning curve', it's primarly based on luck because there's too much stuff to track at the same time.
I can definitely see the levels feeling unfair/annoying, but that's by design -- the game is meant to be rage inducing. It was just a fun project I've made over a Friday so it's not too polished.
And I agree, there isn't much of a learning curve, all the 4 levels the game offers are designed to be roughly the same in difficulty, so the player just gets thrown in without really being taught any game mechanics which isn't great.
Appreciate the feedback & thanks for checking the game out!
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really bad.
Not sure if I really like this, like the style, kinda, though. Think it's just too hard for me ;-)
Ok, getting back on my remark. Level 1 is just too finnicky, needs too pixel perfect timing and aiming, it's just too hard to play. Level 2 is equally annoying because those bullets are badly visible and I also feel there's no clear 'learning curve', it's primarly based on luck because there's too much stuff to track at the same time.
I can definitely see the levels feeling unfair/annoying, but that's by design -- the game is meant to be rage inducing. It was just a fun project I've made over a Friday so it's not too polished.
And I agree, there isn't much of a learning curve, all the 4 levels the game offers are designed to be roughly the same in difficulty, so the player just gets thrown in without really being taught any game mechanics which isn't great.
Appreciate the feedback & thanks for checking the game out!